9 citations · 15 across the 6 of their papers we have counts for
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2 papers · 1 filter
cs.AI2017★ 1 cited
Adaptive Motion Gaming AI for Health Promotion
Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa +2
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settl…
cs.AI2016★ 2 cited
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models
YuXuan Jiang, Misaki Kaidan, Chun Yin Chu +2
This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has…