activity
20162021
most citedA Fresh Approach to Evaluate Performance in Distributed Parallel Genetic Algorithms

9 citations · 15 across the 6 of their papers we have counts for

collaborators

6 papers

cs.NE2021★ 3 cited

A Frequency-based Parent Selection for Reducing the Effect of Evaluation Time Bias in Asynchronous Parallel Multi-objective Evolutionary Algorithms

Tomohiro Harada

Parallel evolutionary algorithms (PEAs) have been studied for reducing the execution time of evolutionary algorithms by utilizing parallel computing. An asynchronous PEA (APEA) is…

cs.NE2021★ 9 cited

A Fresh Approach to Evaluate Performance in Distributed Parallel Genetic Algorithms

Tomohiro Harada, Enrique Alba, Gabriel Luque

This work proposes a novel approach to evaluate and analyze the behavior of multi-population parallel genetic algorithms (PGAs) when running on a cluster of multi-core processors.…

cs.HC2019

Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG

Zhou Fang, Pujana Paliyawan, Ruck Thawonmas +1

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player p…

cs.HC2018

A Personalized Method for Calorie Consumption Assessment

Yunshi Liu, Pujana Paliyawan, Takahiro Kusano +2

This paper proposes an image-processing-based method for personalization of calorie consumption assessment during exercising. An experiment is carried out where several actions are…

cs.AI2017★ 1 cited

Adaptive Motion Gaming AI for Health Promotion

Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa +2

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settl…

cs.AI2016★ 2 cited

Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models

YuXuan Jiang, Misaki Kaidan, Chun Yin Chu +2

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has…