activity
20122026
most citedImproving GPU-accelerated Adaptive IDW Interpolation Algorithm Using Fast kNN Search

33 citations · 135 across the 20 of their papers we have counts for

collaborators

21 papers

cs.LG2026

Accurate and Robust Generative Approach for Overcoming Data Sparsity and Imbalance in Landslide Modeling with A Tabular Foundation Model

Kaixuan Shao, Gang Mei, Yinghan Wu +2

Landslide investigation relies on sufficient and well-balanced observational data influenced by geological, hydrological, and anthropogenic factors. Available landslide inventories…

physics.geo-ph2025

Rainfall-induced Mass Movement as Self-organization Process

Zhengjing Ma, Gang Mei, Nengxiong Xu +2

Self-organizing processes shape Earth's surface, creating complex patterns from simple rules in most landforms. Rainfall-induced mass movements dramatically reshape landscapes thro…

cs.LG2025

Statistically Accurate and Robust Generative Prediction of Rock Discontinuities with A Tabular Foundation Model

Han Meng, Gang Mei, Hong Tian +2

Rock discontinuities critically govern the mechanical behavior and stability of rock masses. Their internal distributions remain largely unobservable and are typically inferred fro…

cs.CV2025

Tracking the Spatiotemporal Evolution of Landslide Scars Using a Vision Foundation Model: A Novel and Universal Framework

Meijun Zhou, Gang Mei, Zhengjing Ma +2

Tracking the spatiotemporal evolution of large-scale landslide scars is critical for understanding the evolution mechanisms and failure precursors, enabling effective early-warning…

cs.LG2025

Simple and Robust Forecasting of Spatiotemporally Correlated Small Earth Data with A Tabular Foundation Model

Yuting Yang, Gang Mei, Zhengjing Ma +2

Small Earth data are geoscience observations with limited short-term monitoring variability, providing sparse but meaningful measurements, typically exhibiting spatiotemporal corre…

cs.MS2020★ 16 cited

juSFEM: A Julia-based Open-source Package of Parallel Smoothed Finite Element Method (S-FEM) for Elastic Problems

Zenan Huo, Gang Mei, Nengxiong Xu

The Smoothed Finite Element Method (S-FEM) proposed by Liu G.R. can achieve more accurate results than the conventional FEM. Currently, much commercial software and many open-sourc…

math.NA2019★ 3 cited

Adaptive RBF Interpolation for Estimating Missing Values in Geographical Data

Kaifeng Gao, Gang Mei, Salvatore Cuomo +2

The quality of datasets is a critical issue in big data mining. More interesting things could be mined from datasets with higher quality. The existence of missing values in geograp…

physics.soc-ph2018

Degree Distribution of Delaunay Triangulations

Gang Mei, Nengxiong Xu, Salvatore Cuomo

Delaunay triangulation can be considered as a type of complex networks. For complex networks, the degree distribution is one of the most important inherent characteristics. In this…

physics.comp-ph2018★ 8 cited

GeoMFree3D: An Under-Development Meshfree Software Package for Geomechanics

Gang Mei, Nengxiong Xu, Liangliang Xu +1

This paper briefly reports the GeoMFree3D, a meshfree / meshless software package designed for analyzing the problems of large deformations and crack propagations of rock and soil…

cs.CG2016★ 1 cited

A Parallel Solution to Finding Nodal Neighbors in Generic Meshes

Gang Mei, Nengxiong Xu, Hong Tian +1

In this paper we specifically present a parallel solution to finding the one-ring neighboring nodes and elements for each vertex in generic meshes. The finding of nodal neighbors i…

cs.DC2016★ 33 cited

Improving GPU-accelerated Adaptive IDW Interpolation Algorithm Using Fast kNN Search

Gang Mei, Nengxiong Xu, Liangliang Xu

This paper presents an efficient parallel Adaptive Inverse Distance Weighting (AIDW) interpolation algorithm on modern Graphics Processing Unit (GPU). The presented algorithm is an…

cs.DC2015★ 26 cited

Accelerating Adaptive IDW Interpolation Algorithm on a Single GPU

Gang Mei, Liangliang Xu, Nengxiong Xu

This paper focuses on the design and implementing of GPU-accelerated Adaptive Inverse Distance Weighting (AIDW) interpolation algorithm. The AIDW is an improved version of the stan…

cs.DC2015★ 5 cited

On the Accelerating of Two-dimensional Smart Laplacian Smoothing on the GPU

Kunyang Zhao, Gang Mei, Nengxiong Xu +1

This paper presents a GPU-accelerated implementation of two-dimensional Smart Laplacian smoothing. This implementation is developed under the guideline of our paradigm for accelera…

cs.CG2015★ 8 cited

A Novel Implementation of QuickHull Algorithm on the GPU

Jiayin Zhang, Gang Mei, Nengxiong Xu +1

We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate…

cs.GR2013★ 6 cited

3D Geological Modeling and Visualization of Rock Masses Based on Google Earth: A Case Study

Gang Mei, John C. Tipper, Nengxiong Xu

Google Earth (GE) has become a powerful tool for geological modeling and visualization. An interesting and useful feature of GE, Google Street View, can allow the GE users to view…

cs.GR2012

Discrete Surface Modeling Based on Google Earth: A Case Study

Gang Mei, John C. Tipper, Nengxiong Xu

Google Earth (GE) has become a powerful tool for geological, geophysical and geographical modeling; yet GE can be accepted to acquire elevation data of terrain. In this paper, we p…

cs.CG2012

A Hybrid Approach for Optimizing Planar Triangular Meshes

Gang Mei, John C. Tipper, Nengxiong Xu

Modified Direct Method (MDM) is an iterative scheme based on Jacobi iterations for smoothing planar meshes [4]. The basic idea behind MDM is to make any triangular element be as cl…

cs.CG2012★ 8 cited

An Algorithm for Finding Convex Hulls of Planar Point Sets

Gang Mei, John C. Tipper, Nengxiong Xu

This paper presents an alternate choice of computing the convex hulls (CHs) for planar point sets. We firstly discard the interior points and then sort the remaining vertices by x-…

cs.CG2012★ 16 cited

Ear-clipping Based Algorithms of Generating High-quality Polygon Triangulation

Gang Mei, John C. Tipper, Nengxiong Xu

A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior a…

cs.CG2012

T-Base: A Triangle-Based Iterative Algorithm for Smoothing Quadrilateral Meshes

Gang Mei, John C. Tipper, Nengxiong Xu

We present a novel approach named TBase for smoothing planar and surface quadrilateral meshes. Our motivation is that the best shape of quadrilateral element (square) can be virtua…

cs.CG2012★ 5 cited

The Modified Direct Method: an Approach for Smoothing Planar and Surface Meshes

Gang Mei, John C. Tipper, Nengxiong Xu

The Modified Direct Method (MDM) is an iterative mesh smoothing method for smoothing planar and surface meshes, which is developed from the non-iterative smoothing method originate…