activity
20162025
most citedFrom Google Maps to a Fine-Grained Catalog of Street trees

159 citations · 210 across the 9 of their papers we have counts for

collaborators

11 papers

cs.AI2025

WearVQA: A Visual Question Answering Benchmark for Wearables in Egocentric Authentic Real-world scenarios

Eun Chang, Zhuangqun Huang, Yiwei Liao +19

We introduce WearVQA, the first benchmark specifically designed to evaluate the Visual Question Answering (VQA) capabilities of multi-model AI assistant on wearable devices like sm…

cs.CV2022★ 19 cited

Retrospectives on the Embodied AI Workshop

Matt Deitke, Dhruv Batra, Yonatan Bisk +36

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped i…

cs.RO2021★ 11 cited

Evaluating the Impact of Semantic Segmentation and Pose Estimation on Dense Semantic SLAM

Suman Raj Bista, David Hall, Ben Talbot +3

Recent Semantic SLAM methods combine classical geometry-based estimation with deep learning-based object detection or semantic segmentation. In this paper we evaluate the quality o…

cs.RO2020★ 4 cited

The Robotic Vision Scene Understanding Challenge

David Hall, Ben Talbot, Suman Raj Bista +4

Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. H…

cs.RO2020★ 9 cited

BenchBot: Evaluating Robotics Research in Photorealistic 3D Simulation and on Real Robots

Ben Talbot, David Hall, Haoyang Zhang +4

We introduce BenchBot, a novel software suite for benchmarking the performance of robotics research across both photorealistic 3D simulations and real robot platforms. BenchBot pro…

cs.RO2020★ 2 cited

What can robotics research learn from computer vision research?

Peter Corke, Feras Dayoub, David Hall +2

The computer vision and robotics research communities are each strong. However progress in computer vision has become turbo-charged in recent years due to big data, GPU computing,…