activity
20162020
most citedHash-Based Ray Path Prediction: Skipping BVH Traversal Computation by Exploiting Ray Locality

2 citations · 2 across the 2 of their papers we have counts for

collaborators

7 papers

cs.LG2020

Sparse Weight Activation Training

Md Aamir Raihan, Tor M. Aamodt

Neural network training is computationally and memory intensive. Sparse training can reduce the burden on emerging hardware platforms designed to accelerate sparse computations, bu…

cs.GR20192 cited

Hash-Based Ray Path Prediction: Skipping BVH Traversal Computation by Exploiting Ray Locality

Francois Demoullin, Ayub Gubran, Tor Aamodt

State-of-the-art ray tracing techniques operate on hierarchical acceleration structures such as BVH trees which wrap objects in a scene into bounding volumes of decreasing sizes. A…

cs.GR2019

Surface Compression Using Dynamic Color Palettes

Ayub A. Gubran, Felix Huang, Tor M. Aamodt

Off-chip memory traffic is a major source of power and energy consumption on mobile platforms. A large amount of this off-chip traffic is used to manipulate graphics framebuffer su…

cs.DC2018

Analyzing Machine Learning Workloads Using a Detailed GPU Simulator

Jonathan Lew, Deval Shah, Suchita Pati +8

Most deep neural networks deployed today are trained using GPUs via high-level frameworks such as TensorFlow and PyTorch. This paper describes changes we made to the GPGPU-Sim simu…

cs.MS2018

Modeling Deep Learning Accelerator Enabled GPUs

Md Aamir Raihan, Negar Goli, Tor Aamodt

The efficacy of deep learning has resulted in its use in a growing number of applications. The Volta graphics processor unit (GPU) architecture from NVIDIA introduced a specialized…

cs.AR2018

Exploring Modern GPU Memory System Design Challenges through Accurate Modeling

Mahmoud Khairy, Jain Akshay, Tor Aamodt +1

This paper explores the impact of simulator accuracy on architecture design decisions in the general-purpose graphics processing unit (GPGPU) space. We perform a detailed, quantita…