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most citedOptimistic mirror descent in saddle-point problems: Going the extra (gradient) mile

114 citations · 813 across the 92 of their papers we have counts for

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11 papers · 1 filter

cs.LG2023

Chaos persists in large-scale multi-agent learning despite adaptive learning rates

Emmanouil-Vasileios Vlatakis-Gkaragkounis, Lampros Flokas, Konstantinos Metaxas +1

Multi-agent learning is intrinsically harder, more unstable and unpredictable than single agent optimization. For this reason, numerous specialized heuristics and techniques have b…

cs.LG2022★ 13 cited

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

Mathieu Laurière, Sarah Perrin, Sertan Girgin +8

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs…

cs.LG2022★ 1 cited

Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos

Georgios Piliouras, Fang-Yi Yu

The recent framework of performative prediction is aimed at capturing settings where predictions influence the target/outcome they want to predict. In this paper, we introduce a na…

cs.LG2021★ 1 cited

Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincaré Recurrence

Yun Kuen Cheung, Georgios Piliouras

We present a novel control-theoretic understanding of online optimization and learning in games, via the notion of passivity. Passivity is a fundamental concept in control theory,…

cs.LG2021

Efficient Online Learning for Dynamic k-Clustering

Dimitris Fotakis, Georgios Piliouras, Stratis Skoulakis

We study dynamic clustering problems from the perspective of online learning. We consider an online learning problem, called \textit{Dynamic -Clustering}, in which centers a…

cs.LG2021★ 25 cited

Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games

Stefanos Leonardos, Will Overman, Ioannis Panageas +1

Potential games are arguably one of the most important and widely studied classes of normal form games. They define the archetypal setting of multi-agent coordination as all agent…

cs.LG2021★ 2 cited

Learning in Matrix Games can be Arbitrarily Complex

Gabriel P. Andrade, Rafael Frongillo, Georgios Piliouras

A growing number of machine learning architectures, such as Generative Adversarial Networks, rely on the design of games which implement a desired functionality via a Nash equilibr…

cs.LG2020★ 3 cited

Efficient Online Learning of Optimal Rankings: Dimensionality Reduction via Gradient Descent

Dimitris Fotakis, Thanasis Lianeas, Georgios Piliouras +1

We consider a natural model of online preference aggregation, where sets of preferred items along with a demand for items in each , appear online…

cs.LG2020★ 7 cited

Smooth markets: A basic mechanism for organizing gradient-based learners

David Balduzzi, Wojciech M Czarnecki, Thomas W Anthony +5

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from…

cs.LG2019★ 1 cited

Venn GAN: Discovering Commonalities and Particularities of Multiple Distributions

Yasin Yazıcı, Bruno Lecouat, Chuan-Sheng Foo +4

We propose a GAN design which models multiple distributions effectively and discovers their commonalities and particularities. Each data distribution is modeled with a mixture of $…

cs.LG2018★ 114 cited

Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile

Panayotis Mertikopoulos, Bruno Lecouat, Houssam Zenati +3

Owing to their connection with generative adversarial networks (GANs), saddle-point problems have recently attracted considerable interest in machine learning and beyond. By necess…