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20162026
most citedSecretary and Online Matching Problems with Machine Learned Advice

8 citations · 10 across the 13 of their papers we have counts for

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6 papers · 1 filter

cs.GT2021

Sampling from the Gibbs Distribution in Congestion Games

Pieter Kleer

Logit dynamics is a form of randomized game dynamics where players have a bias towards strategic deviations that give a higher improvement in cost. It is used extensively in practi…

cs.GT2020★ 1 cited

Topological Price of Anarchy Bounds for Clustering Games on Networks

Pieter Kleer, Guido Schäfer

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is…

cs.GT2019

Budget-Feasible Mechanism Design for Non-Monotone Submodular Objectives: Offline and Online

Georgios Amanatidis, Pieter Kleer, Guido Schäfer

The framework of budget-feasible mechanism design studies procurement auctions where the auctioneer (buyer) aims to maximize his valuation function subject to a hard budget constra…

cs.GT2017

Path deviations outperform approximate stability in heterogeneous congestion games

Pieter Kleer, Guido Schäfer

We consider non-atomic network congestion games with heterogeneous players where the latencies of the paths are subject to some bounded deviations. This model encompasses several w…

cs.GT2017

Tight Inefficiency Bounds for Perception-Parameterized Affine Congestion Games

Pieter Kleer, Guido Schäfer

Congestion games constitute an important class of non-cooperative games which was introduced by Rosenthal in 1973. In recent years, several extensions of these games were proposed…

cs.GT2016

The Impact of Worst-Case Deviations in Non-Atomic Network Routing Games

Pieter Kleer, Guido Schäfer

We introduce a unifying model to study the impact of worst-case latency deviations in non-atomic selfish routing games. In our model, latencies are subject to (bounded) deviations…