activity
20162019
collaborators

5 papers

cs.GT2019

Budget-Feasible Mechanism Design for Non-Monotone Submodular Objectives: Offline and Online

Georgios Amanatidis, Pieter Kleer, Guido Schäfer

The framework of budget-feasible mechanism design studies procurement auctions where the auctioneer (buyer) aims to maximize his valuation function subject to a hard budget constra…

cs.DM2017

Comparing the Switch and Curveball Markov Chains for Sampling Binary Matrices with Fixed Marginals

Corrie Jacobien Carstens, Pieter Kleer

The Curveball algorithm is a variation on well-known switch-based Markov chain approaches for uniformly sampling binary matrices with fixed row and column sums. Instead of a switch…

cs.GT2017

Path deviations outperform approximate stability in heterogeneous congestion games

Pieter Kleer, Guido Schäfer

We consider non-atomic network congestion games with heterogeneous players where the latencies of the paths are subject to some bounded deviations. This model encompasses several w…

cs.GT2017

Tight Inefficiency Bounds for Perception-Parameterized Affine Congestion Games

Pieter Kleer, Guido Schäfer

Congestion games constitute an important class of non-cooperative games which was introduced by Rosenthal in 1973. In recent years, several extensions of these games were proposed…

cs.GT2016

The Impact of Worst-Case Deviations in Non-Atomic Network Routing Games

Pieter Kleer, Guido Schäfer

We introduce a unifying model to study the impact of worst-case latency deviations in non-atomic selfish routing games. In our model, latencies are subject to (bounded) deviations…