1 citations · 4 across the 6 of their papers we have counts for
6 papers · 1 filter
SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
Haato Watanabe, Nobuyuki Umetani
Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splat…
3D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noise
Haato Watanabe, Kenji Tojo, Nobuyuki Umetani
3D Gaussian splatting has experienced explosive popularity in the past few years in the field of novel view synthesis. The lightweight and differentiable representation of the radi…
Stealth Shaper: Reflectivity Optimization as Surface Stylization
Kenji Tojo, Ariel Shamir, Bernd Bickel +1
We present a technique to optimize the reflectivity of a surface while preserving its overall shape. The naive optimization of the mesh vertices using the gradients of reflectivity…
Per Garment Capture and Synthesis for Real-time Virtual Try-on
Toby Chong, I-Chao Shen, Nobuyuki Umetani +1
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing i…
A curvature and density-based generative representation of shapes
Zi Ye, Nobuyuki Umetani, Takeo Igarashi +1
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence,…
SurfCuit: Surface Mounted Circuits on 3D Prints
Nobuyuki Umetani, Ryan Schmidt
We present, SurfCuit, a novel approach to design and construction of electric circuits on the surface of 3D prints. Our surface mounting technique allows durable construction of ci…