1 citations · 3 across the 4 of their papers we have counts for
4 papers
SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
Haato Watanabe, Nobuyuki Umetani
Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splat…
Per Garment Capture and Synthesis for Real-time Virtual Try-on
Toby Chong, I-Chao Shen, Nobuyuki Umetani +1
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing i…
A curvature and density-based generative representation of shapes
Zi Ye, Nobuyuki Umetani, Takeo Igarashi +1
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence,…
SurfCuit: Surface Mounted Circuits on 3D Prints
Nobuyuki Umetani, Ryan Schmidt
We present, SurfCuit, a novel approach to design and construction of electric circuits on the surface of 3D prints. Our surface mounting technique allows durable construction of ci…