53 citations · 213 across the 23 of their papers we have counts for
4 papers · 1 filter
BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives
Pradyumn Goyal, Yizhak Ben-Shabat, Hsueh-Ti Derek Liu +6
We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh w…
VolFill: Single-View Amodal 3D Scene Reconstruction with Volumetric Flow Matching
Tuan Duc Ngo, Chuang Gan, Evangelos Kalogerakis
Reconstructing the complete geometry of a scene from a single RGB image remains challenging - especially when inferring hidden structures where visual evidence is incomplete. We in…
Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
Nikitas Chatzis, Marios Loizou, Evangelos Kalogerakis
Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights require…
DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation
Tuan Duc Ngo, Jiahui Huang, Seoung Wug Oh +4
Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging - especially at high spatial resolutions and over long…