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20152025
most citedThe Computational Complexity of Portal and Other 3D Video Games

6 citations · 40 across the 34 of their papers we have counts for

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Showing 2018 · cs.CCShow all

5 papers · 2 filters

cs.CC2018

Toward a General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard

Erik D. Demaine, Dylan H. Hendrickson, Jayson Lynch

We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining…

cs.CC2018

Losing at Checkers is Hard

Jeffrey Bosboom, Spencer Congero, Erik D. Demaine +2

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers whe…

cs.CC2018

Computational Complexity of Motion Planning of a Robot through Simple Gadgets

Erik D. Demaine, Isaac Grosof, Jayson Lynch +1

We initiate a general theory for analyzing the complexity of motion planning of a single robot through a graph of "gadgets", each with their own state, set of locations, and allowe…

cs.CC2018

The Computational Complexity of Finding Hamiltonian Cycles in Grid Graphs of Semiregular Tessellations

Kaiying Hou, Jayson Lynch

Finding Hamitonian Cycles in square grid graphs is a well studied and important questions. More recent work has extended these results to triangular and hexagonal grids, as well as…

cs.CC2018

Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible

Zachary Abel, Jeffrey Bosboom, Michael Coulombe +7

We analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness. In all puzzles, the goal is to draw…