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20152025
most citedContinuous Flattening of All Polyhedral Manifolds using Countably Infinite Creases

5 citations · 28 across the 17 of their papers we have counts for

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14 papers · 1 filter

cs.CC2022

Characterizing the Decidability of Finite State Automata Team Games with Communication

Michael Coulombe, Jayson Lynch

In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have…

cs.CC2022

The Legend of Zelda: The Complexity of Mechanics

Jeffrey Bosboom, Josh Brunner, Michael Coulombe +4

We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechan…

cs.CC20214 cited

Yin-Yang Puzzles are NP-complete

Erik D. Demaine, Jayson Lynch, Mikhail Rudoy +1

We prove NP-completeness of Yin-Yang / Shiromaru-Kuromaru pencil-and-paper puzzles. Viewed as a graph partitioning problem, we prove NP-completeness of partitioning a rectangular g…

cs.CC2020

Arithmetic Expression Construction

Leo Alcock, Sualeh Asif, Jeffrey Bosboom +10

When can given numbers be combined using arithmetic operators from a given subset of to obtain a given target number? We study three variations of this pr…

cs.CC2020

Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard

Michael Hoffmann, Jayson Lynch, Andrew Winslow

We consider the computational complexity of winning this turn (mate-in-1 or "finding lethal") in Hearthstone as well as several other single turn puzzle types introduced in the Boo…

cs.CC2020

Tetris is NP-hard even with rows or columns

Sualeh Asif, Michael Coulombe, Erik D. Demaine +4

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open prob…