26 citations · 80 across the 14 of their papers we have counts for
5 papers · 1 filter
Proceduray -- A light-weight engine for procedural primitive ray tracing
Vinícius da Silva, Tiago Novello, Hélio Lopes +1
We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives in…
Ray-VR: Ray Tracing Virtual Reality in Falcor
Vinicius da Silva, Luiz Velho
NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have…
Design and visualization of Riemannian metrics
Tiago Novello, Vinícius da Silva, Luiz Velho
Local and global illumination were recently defined in Riemannian manifolds to visualize classical Non-Euclidean spaces. This work focuses on Riemannian metric construction in $\ma…
How to see the eight Thurston geometries
Tiago Novello, Vinícius da Silva, Luiz Velho +1
In this expository paper, we present a survey about the history of the geometrization conjecture and the background material on the classification of Thurston's eight geometries. W…
Global Illumination of non-Euclidean spaces
Tiago Novello, Vinicius da Silva, Luiz Velho
This paper presents a path tracer algorithm to compute the global illumination of non-Euclidean manifolds. We use the 3D torus as an example.