activity
20152026
most citedExploring Differential Geometry in Neural Implicits

26 citations · 80 across the 14 of their papers we have counts for

collaborators

16 papers

cs.SD2026

BinauralVAE: Spatial Audio Reconstruction For World Models

Luis Vitor Zerkowski, Luiz Velho

Embodied artificial intelligence has historically very much relied on visual perception, leading to a proliferation of multiple vision-centric world models. However, this reliance…

math.NA2024★ 12 cited

A simple and complete discrete exterior calculus on general polygonal meshes

Lenka Ptackova, Luiz Velho

Discrete exterior calculus (DEC) offers a coordinate-free discretization of exterior calculus especially suited for computations on curved spaces. In this work, we present an exten…

cs.CV2023★ 13 cited

Neural Implicit Morphing of Face Images

Guilherme Schardong, Tiago Novello, Hallison Paz +4

Face morphing is a problem in computer graphics with numerous artistic and forensic applications. It is challenging due to variations in pose, lighting, gender, and ethnicity. This…

cs.CV2022★ 1 cited

Multiresolution Neural Networks for Imaging

Hallison Paz, Tiago Novello, Vinicius Silva +5

We present MR-Net, a general architecture for multiresolution neural networks, and a framework for imaging applications based on this architecture. Our coordinate-based networks ar…

cs.LG2022★ 14 cited

Neural Implicit Surface Evolution

Tiago Novello, Vinicius da Silva, Guilherme Schardong +3

This work investigates the use of smooth neural networks for modeling dynamic variations of implicit surfaces under the level set equation (LSE). For this, it extends the represent…

cs.GR2022★ 26 cited

Exploring Differential Geometry in Neural Implicits

Tiago Novello, Guilherme Schardong, Luiz Schirmer +3

We introduce a neural implicit framework that exploits the differentiable properties of neural networks and the discrete geometry of point-sampled surfaces to approximate them as t…

cs.GR2022★ 2 cited

Neural Implicit Mapping via Nested Neighborhoods

Vinícius da Silva, Tiago Novello, Guilherme Schardong +3

We introduce a novel approach for rendering static and dynamic 3D neural signed distance functions (SDF) in real-time. We rely on nested neighborhoods of zero-level sets of neural…

cs.CV2021

Can We Use Neural Regularization to Solve Depth Super-Resolution?

Milena Gazdieva, Oleg Voynov, Alexey Artemov +3

Depth maps captured with commodity sensors often require super-resolution to be used in applications. In this work we study a super-resolution approach based on a variational probl…

cs.GR2021

Real-time rendering of complex fractals

Vinícius da Silva, Tiago Novello, Hélio Lopes +1

This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia…

cs.GR2020

Proceduray -- A light-weight engine for procedural primitive ray tracing

Vinícius da Silva, Tiago Novello, Hélio Lopes +1

We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives in…

cs.GR2020★ 1 cited

Ray-VR: Ray Tracing Virtual Reality in Falcor

Vinicius da Silva, Luiz Velho

NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have…

cs.GR2020★ 1 cited

Design and visualization of Riemannian metrics

Tiago Novello, Vinícius da Silva, Luiz Velho

Local and global illumination were recently defined in Riemannian manifolds to visualize classical Non-Euclidean spaces. This work focuses on Riemannian metric construction in $\ma…

math.GT2020

How to see the eight Thurston geometries

Tiago Novello, Vinícius da Silva, Luiz Velho +1

In this expository paper, we present a survey about the history of the geometrization conjecture and the background material on the classification of Thurston's eight geometries. W…

cs.GR2020

Global Illumination of non-Euclidean spaces

Tiago Novello, Vinicius da Silva, Luiz Velho

This paper presents a path tracer algorithm to compute the global illumination of non-Euclidean manifolds. We use the 3D torus as an example.

cs.CV2019★ 6 cited

Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point Clouds

Vage Egiazarian, Savva Ignatyev, Alexey Artemov +5

Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design. Despit…

cs.GR2015★ 4 cited

Real-time correction of panoramic images using hyperbolic Möbius transformations

Luis Peñaranda, Luiz Velho, Leonardo Sacht

Wide-angle images gained a huge popularity in the last years due to the development of computational photography and imaging technological advances. They present the information of…