7 citations · 10 across the 4 of their papers we have counts for
3 papers · 1 filter
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax
Mykyta Viazovskyi, Michal Certicky
Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of intere…
The Impact of Ridesharing in Mobility-on-Demand Systems: Simulation Case Study in Prague
Davide Fiedler, Michal Čertický, Javier Alonso-Mora +1
In densely populated-cities, the use of private cars for personal transportation is unsustainable, due to high parking and road capacity requirements. The mobility-on-demand system…
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report
Michal Šustr, Jan Malý, Michal Čertický
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement too…