7 citations · 10 across the 4 of their papers we have counts for
3 papers · 1 filter
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax
Mykyta Viazovskyi, Michal Certicky
Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of intere…
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report
Michal Šustr, Jan Malý, Michal Čertický
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement too…
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)
Björn Persson Mattsson, Tomáš Vajda, Michal Čertický
This short report describes an automated BWAPI-based script developed for live streams of a StarCraft Brood War bot tournament, SSCAIT. The script controls the in-game camera in or…