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20152026
most citedWavelet Convolutional Neural Networks

109 citations · 274 across the 12 of their papers we have counts for

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Showing cs.GRShow all

7 papers · 1 filter

cs.GR2026

Precomputed Lens Transport Maps

Yang Chen, Xiaochun Tong, Afet Abzar +3

Accurate real-time simulation of lens optics remains challenging due to the computational expense of full ray tracing and the limitations of existing approximations. The commonly u…

cs.GR2026

Monte Carlo Rendering to Diffusion Curves with Differential BEM

Ryusuke Sugimoto, Christopher Batty, Siddhartha Chaudhuri +4

We present a method for generating vector graphics, in the form of diffusion curves, directly from noisy samples produced by a Monte Carlo renderer. While generating raster images…

cs.GR2024

Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves

Ryusuke Sugimoto, Jeff Lait, Christopher Batty +1

We present a new procedural incompressible velocity field authoring tool, which lets users design a volumetric flow by directly specifying velocity along control curves. Our method…

cs.GR2024★ 13 cited

Velocity-Based Monte Carlo Fluids

Ryusuke Sugimoto, Christopher Batty, Toshiya Hachisuka

We present a velocity-based Monte Carlo fluid solver that overcomes the limitations of its existing vorticity-based counterpart. Because the velocity-based formulation is more comm…

cs.GR2023★ 42 cited

A Practical Walk-on-Boundary Method for Boundary Value Problems

Ryusuke Sugimoto, Terry Chen, Yiti Jiang +2

We introduce the walk-on-boundary (WoB) method for solving boundary value problems to computer graphics. WoB is a grid-free Monte Carlo solver for certain classes of second order p…

cs.GR2022

Regression-based Monte Carlo Integration

Corentin Salaün, Adrien Gruson, Binh-Son Hua +2

Monte Carlo integration is typically interpreted as an estimator of the expected value using stochastic samples. There exists an alternative interpretation in calculus where Monte…

cs.GR2015★ 3 cited

Implementing a Photorealistic Rendering System using GLSL

Toshiya Hachisuka

Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces…