activity
20152026
most citedWavelet Convolutional Neural Networks

109 citations · 274 across the 12 of their papers we have counts for

collaborators

12 papers

cs.GR2026

Precomputed Lens Transport Maps

Yang Chen, Xiaochun Tong, Afet Abzar +3

Accurate real-time simulation of lens optics remains challenging due to the computational expense of full ray tracing and the limitations of existing approximations. The commonly u…

cs.GR2026

Monte Carlo Rendering to Diffusion Curves with Differential BEM

Ryusuke Sugimoto, Christopher Batty, Siddhartha Chaudhuri +4

We present a method for generating vector graphics, in the form of diffusion curves, directly from noisy samples produced by a Monte Carlo renderer. While generating raster images…

math.NA2024★ 7 cited

Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs

Ryusuke Sugimoto, Nathan King, Toshiya Hachisuka +1

We present projected walk on spheres (PWoS), a novel pointwise and discretization-free Monte Carlo solver for surface PDEs with Dirichlet boundaries, as a generalization of the wal…

cs.GR2024

Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves

Ryusuke Sugimoto, Jeff Lait, Christopher Batty +1

We present a new procedural incompressible velocity field authoring tool, which lets users design a volumetric flow by directly specifying velocity along control curves. Our method…

cs.GR2024★ 13 cited

Velocity-Based Monte Carlo Fluids

Ryusuke Sugimoto, Christopher Batty, Toshiya Hachisuka

We present a velocity-based Monte Carlo fluid solver that overcomes the limitations of its existing vorticity-based counterpart. Because the velocity-based formulation is more comm…

cs.GR2023★ 42 cited

A Practical Walk-on-Boundary Method for Boundary Value Problems

Ryusuke Sugimoto, Terry Chen, Yiti Jiang +2

We introduce the walk-on-boundary (WoB) method for solving boundary value problems to computer graphics. WoB is a grid-free Monte Carlo solver for certain classes of second order p…

cs.GR2022

Regression-based Monte Carlo Integration

Corentin Salaün, Adrien Gruson, Binh-Son Hua +2

Monte Carlo integration is typically interpreted as an estimator of the expected value using stochastic samples. There exists an alternative interpretation in calculus where Monte…

cs.CV2019

Deep Adaptive Wavelet Network

Maria Ximena Bastidas Rodriguez, Adrien Gruson, Luisa F. Polania +4

Even though convolutional neural networks have become the method of choice in many fields of computer vision, they still lack interpretability and are usually designed manually in…

quant-ph2019

Quantum Coin Method for Numerical Integration

N. H. Shimada, Toshiya Hachisuka

Monte Carlo integration approximates an integral of a black-box function by taking the average of many evaluations (i.e., samples) of the function (integrand). For queries of t…

cs.CV2018★ 109 cited

Wavelet Convolutional Neural Networks

Shin Fujieda, Kohei Takayama, Toshiya Hachisuka

Spatial and spectral approaches are two major approaches for image processing tasks such as image classification and object recognition. Among many such algorithms, convolutional n…

cs.CV2017★ 100 cited

Wavelet Convolutional Neural Networks for Texture Classification

Shin Fujieda, Kohei Takayama, Toshiya Hachisuka

Texture classification is an important and challenging problem in many image processing applications. While convolutional neural networks (CNNs) achieved significant successes for…

cs.GR2015★ 3 cited

Implementing a Photorealistic Rendering System using GLSL

Toshiya Hachisuka

Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces…