4 papers
Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
Georgios Kouros, Minye Wu, Tinne Tuytelaars
Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disent…
RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting
Georgios Kouros, Minye Wu, Tinne Tuytelaars
In this work, we address specular appearance in inverse rendering using 2D Gaussian splatting with deferred shading and argue for a refinement stage to improve specular detail, the…
Diversity-Driven View Subset Selection for Indoor Novel View Synthesis
Zehao Wang, Han Zhou, Matthew B. Blaschko +2
Novel view synthesis of indoor scenes can be achieved by capturing a monocular video sequence of the environment. However, redundant information caused by artificial movements in t…
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering
Minye Wu, Haizhao Dai, Kaixin Yao +2
Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and ne…