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20102026
most citedDeep Learning for Procedural Content Generation

143 citations · 781 across the 60 of their papers we have counts for

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Showing cs.HCShow all

20 papers · 1 filter

cs.HC2024★ 1 cited

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

Niels Justesen, Maria Kaselimi, Sam Snodgrass +12

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…

cs.HC2024★ 1 cited

Across-Game Engagement Modelling via Few-Shot Learning

Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for in…

cs.HC2024

Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers

Matthew Barthet, Diogo Branco, Roberto Gallotta +2

Autonomously tailoring content to a set of predetermined affective patterns has long been considered the holy grail of affect-aware human-computer interaction at large. The experie…

cs.HC2024★ 11 cited

GameVibe: A Multimodal Affective Game Corpus

Matthew Barthet, Maria Kaselimi, Kosmas Pinitas +3

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, th…

cs.HC2023★ 20 cited

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

Kosmas Pinitas, David Renaudie, Mike Thomsen +4

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited…

cs.HC2023

Affective Game Computing: A Survey

Georgios N. Yannakakis, David Melhart

This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game compu…

cs.HC2023

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation

Matthew Barthet, Chintan Trivedi, Kosmas Pinitas +4

The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of t…

cs.HC2023★ 13 cited

From the Lab to the Wild: Affect Modeling via Privileged Information

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

How can we reliably transfer affect models trained in controlled laboratory conditions (in-vitro) to uncontrolled real-world settings (in-vivo)? The information gap between in-vitr…

cs.HC2023

The Ethics of AI in Games

David Melhart, Julian Togelius, Benedikte Mikkelsen +2

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a…

cs.HC2022★ 18 cited

Supervised Contrastive Learning for Affect Modelling

Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis +1

Affect modeling is viewed, traditionally, as the process of mapping measurable affect manifestations from multiple modalities of user input to affect labels. That mapping is usuall…

cs.HC2021★ 17 cited

Architectural Form and Affect: A Spatiotemporal Study of Arousal

Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis

How does the form of our surroundings impact the ways we feel? This paper extends the body of research on the effects that space and light have on emotion by focusing on critical f…

cs.HC2021

Towards General Models of Player Experience: A Study Within Genres

David Melhart, Antonios Liapis, Georgios N. Yannakakis

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across th…

cs.HC2021

Privileged Information for Modeling Affect In The Wild

Konstantinos Makantasis, David Melhart, Antonios Liapis +1

A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild.…

cs.HC2021★ 36 cited

The Arousal video Game AnnotatIoN (AGAIN) Dataset

David Melhart, Antonios Liapis, Georgios N. Yannakakis

How can we model affect in a general fashion, across dissimilar tasks, and to which degree are such general representations of affect even possible? To address such questions and e…

cs.HC2021★ 50 cited

The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games

Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis

What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from…

cs.HC2020

Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch

David Melhart, Daniele Gravina, Georgios N. Yannakakis

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the ga…

cs.HC2020★ 3 cited

Play with One's Feelings: A Study on Emotion Awareness for Player Experience

Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi +1

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports a…

cs.HC2019

From Pixels to Affect: A Study on Games and Player Experience

Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely l…

cs.HC2019

PAGAN: Video Affect Annotation Made Easy

David Melhart, Antonios Liapis, Georgios N. Yannakakis

How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affe…

cs.HC2010★ 9 cited

Psychophysiological Correlations with Gameplay Experience Dimensions

Anders Drachen, Lennart E. Nacke, Georgios Yannakakis +1

In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gamepla…