activity
20102026
most citedDeep Learning for Procedural Content Generation

143 citations · 781 across the 60 of their papers we have counts for

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13 papers · 1 filter

cs.AI2026

Agents' Last Exam

Yiyou Sun, Xinyang Han, Weichen Zhang +355

Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional d…

cs.AI2026

Learning Local Constraints for Reinforcement-Learned Content Generators

Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis +1

Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but…

cs.AI2026★ 1 cited

PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation

Jaeyoung Moon, Youjin Choi, Yucheon Park +3

Self-annotation is the gold standard for collecting affective state labels in affective computing. Existing methods typically rely on full annotation, requiring users to continuous…

cs.AI2025

Evolutionary Level Repair

Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis +1

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the complete…

cs.AI2025

The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games

Ahmed Khalifa, Roberto Gallotta, Matthew Barthet +3

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-re…

cs.AI2024

Affectively Framework: Towards Human-like Affect-Based Agents

Matthew Barthet, Roberto Gallotta, Ahmed Khalifa +2

Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potent…

cs.AI2022

The Invariant Ground Truth of Affect

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

Affective computing strives to unveil the unknown relationship between affect elicitation, manifestation of affect and affect annotations. The ground truth of affect, however, is p…

cs.AI2022★ 25 cited

Generative Personas That Behave and Experience Like Humans

Matthew Barthet, Ahmed Khalifa, Antonios Liapis +1

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of A…

cs.AI2022

Seeding Diversity into AI Art

Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis

This paper argues that generative art driven by conformance to a visual and/or semantic corpus lacks the necessary criteria to be considered creative. Among several issues identifi…

cs.AI2021★ 7 cited

Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study

Tianye Shu, Jialin Liu, Georgios N. Yannakakis

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL…

cs.AI2021★ 52 cited

Transforming Exploratory Creativity with DeLeNoX

Antonios Liapis, Hector P. Martinez, Julian Togelius +1

We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. D…

cs.AI2020★ 143 cited

Deep Learning for Procedural Content Generation

Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based me…

cs.AI2020

I Feel I Feel You: A Theory of Mind Experiment in Games

David Melhart, Georgios N. Yannakakis, Antonios Liapis

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the reco…