722 citations · 5.1k across the 126 of their papers we have counts for
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Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…
Synthesizing Physical Character-Scene Interactions
Mohamed Hassan, Yunrong Guo, Tingwu Wang +3
Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Xue Bin Peng, Yunrong Guo, Lina Halper +2
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and ex…
UniCon: Universal Neural Controller For Physics-based Character Motion
Tingwu Wang, Yunrong Guo, Maria Shugrina +1
The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven tec…
Color Sails: Discrete-Continuous Palettes for Deep Color Exploration
Maria Shugrina, Amlan Kar, Karan Singh +1
We present color sails, a discrete-continuous color gamut representation that extends the color gradient analogy to three dimensions and allows interactive control of the color ble…