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20122023
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722 citations · 5.1k across the 126 of their papers we have counts for

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cs.GR2023★ 89 cited

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…

cs.GR2023★ 2 cited

Synthesizing Physical Character-Scene Interactions

Mohamed Hassan, Yunrong Guo, Tingwu Wang +3

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…

cs.GR2022★ 211 cited

ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

Xue Bin Peng, Yunrong Guo, Lina Halper +2

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and ex…

cs.GR2020★ 13 cited

UniCon: Universal Neural Controller For Physics-based Character Motion

Tingwu Wang, Yunrong Guo, Maria Shugrina +1

The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven tec…

cs.GR2018★ 2 cited

Color Sails: Discrete-Continuous Palettes for Deep Color Exploration

Maria Shugrina, Amlan Kar, Karan Singh +1

We present color sails, a discrete-continuous color gamut representation that extends the color gradient analogy to three dimensions and allows interactive control of the color ble…