activity
20122023
most citedSkip-Thought Vectors

722 citations · 5.1k across the 126 of their papers we have counts for

collaborators

136 papers

cs.GR2023★ 89 cited

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…

cs.CV2023

DreamTeacher: Pretraining Image Backbones with Deep Generative Models

Daiqing Li, Huan Ling, Amlan Kar +5

In this work, we introduce a self-supervised feature representation learning framework DreamTeacher that utilizes generative networks for pre-training downstream image backbones. W…

cs.CV2023

Neural Kernel Surface Reconstruction

Jiahui Huang, Zan Gojcic, Matan Atzmon +3

We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel…

cs.LG2023

ATT3D: Amortized Text-to-3D Object Synthesis

Jonathan Lorraine, Kevin Xie, Xiaohui Zeng +7

Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved hig…

cs.CV2023★ 3 cited

Neural LiDAR Fields for Novel View Synthesis

Shengyu Huang, Zan Gojcic, Zian Wang +5

We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from…

cs.CV2023★ 5 cited

NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models

Seung Wook Kim, Bradley Brown, Kangxue Yin +6

Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce…

cs.CV2023

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

Zian Wang, Tianchang Shen, Jun Gao +6

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods…

cs.CV2023★ 1 cited

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

Davis Rempe, Zhengyi Luo, Xue Bin Peng +5

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in gui…

cs.CV2023★ 17 cited

Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models

Andreas Blattmann, Robin Rombach, Huan Ling +4

Latent Diffusion Models (LDMs) enable high-quality image synthesis while avoiding excessive compute demands by training a diffusion model in a compressed lower-dimensional latent s…

cs.CV2023★ 8 cited

VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion

Yiming Li, Zhiding Yu, Christopher Choy +5

Humans can easily imagine the complete 3D geometry of occluded objects and scenes. This appealing ability is vital for recognition and understanding. To enable such capability in A…

cs.CV2023★ 6 cited

Bridging the Sim2Real gap with CARE: Supervised Detection Adaptation with Conditional Alignment and Reweighting

Viraj Prabhu, David Acuna, Andrew Liao +5

Sim2Real domain adaptation (DA) research focuses on the constrained setting of adapting from a labeled synthetic source domain to an unlabeled or sparsely labeled real target domai…

cs.GR2023★ 2 cited

Synthesizing Physical Character-Scene Interactions

Mohamed Hassan, Yunrong Guo, Tingwu Wang +3

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…

cs.LG2023★ 30 cited

PADL: Language-Directed Physics-Based Character Control

Jordan Juravsky, Yunrong Guo, Sanja Fidler +1

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be use…

cs.CV2022★ 25 cited

Magic3D: High-Resolution Text-to-3D Content Creation

Chen-Hsuan Lin, Jun Gao, Luming Tang +7

DreamFusion has recently demonstrated the utility of a pre-trained text-to-image diffusion model to optimize Neural Radiance Fields (NeRF), achieving remarkable text-to-3D synthesi…

cs.CV2022★ 190 cited

LION: Latent Point Diffusion Models for 3D Shape Generation

Xiaohui Zeng, Arash Vahdat, Francis Williams +4

Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generat…

cs.CV2022★ 2 cited

XDGAN: Multi-Modal 3D Shape Generation in 2D Space

Hassan Abu Alhaija, Alara Dirik, André Knörig +2

Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it i…

cs.LG2022★ 11 cited

Optimizing Data Collection for Machine Learning

Rafid Mahmood, James Lucas, Jose M. Alvarez +2

Modern deep learning systems require huge data sets to achieve impressive performance, but there is little guidance on how much or what kind of data to collect. Over-collecting dat…

cs.CV2022★ 24 cited

EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations

Ahmad Darkhalil, Dandan Shan, Bin Zhu +6

We introduce VISOR, a new dataset of pixel annotations and a benchmark suite for segmenting hands and active objects in egocentric video. VISOR annotates videos from EPIC-KITCHENS,…

cs.CV2022★ 187 cited

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

Jun Gao, Tianchang Shen, Zian Wang +6

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of…

cs.CV2022

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

Zian Wang, Wenzheng Chen, David Acuna +2

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting esti…

cs.CV2022

MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D Segmentation

Gopal Sharma, Kangxue Yin, Subhransu Maji +3

We propose to utilize self-supervised techniques in the 2D domain for fine-grained 3D shape segmentation tasks. This is inspired by the observation that view-based surface represen…

cs.CV2022

Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention

Gary Leung, Jun Gao, Xiaohui Zeng +1

Existing transformer-based image backbones typically propagate feature information in one direction from lower to higher-levels. This may not be ideal since the localization abilit…

cs.LG2022★ 3 cited

Scalable Neural Data Server: A Data Recommender for Transfer Learning

Tianshi Cao, Sasha Doubov, David Acuna +1

Absence of large-scale labeled data in the practitioner's target domain can be a bottleneck to applying machine learning algorithms in practice. Transfer learning is a popular stra…

cs.CV2022★ 1 cited

Variable Bitrate Neural Fields

Towaki Takikawa, Alex Evans, Jonathan Tremblay +4

Neural approximations of scalar and vector fields, such as signed distance functions and radiance fields, have emerged as accurate, high-quality representations. State-of-the-art r…