activity
20152022
most citedSkip-Thought Vectors

722 citations · 2.7k across the 60 of their papers we have counts for

collaborators

82 papers

cs.CV2022190 cited

LION: Latent Point Diffusion Models for 3D Shape Generation

Xiaohui Zeng, Arash Vahdat, Francis Williams +4

Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generat…

cs.CV20222 cited

XDGAN: Multi-Modal 3D Shape Generation in 2D Space

Hassan Abu Alhaija, Alara Dirik, André Knörig +2

Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it i…

cs.LG202211 cited

Optimizing Data Collection for Machine Learning

Rafid Mahmood, James Lucas, Jose M. Alvarez +2

Modern deep learning systems require huge data sets to achieve impressive performance, but there is little guidance on how much or what kind of data to collect. Over-collecting dat…

cs.CV202224 cited

EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations

Ahmad Darkhalil, Dandan Shan, Bin Zhu +6

We introduce VISOR, a new dataset of pixel annotations and a benchmark suite for segmenting hands and active objects in egocentric video. VISOR annotates videos from EPIC-KITCHENS,…

cs.CV2022187 cited

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

Jun Gao, Tianchang Shen, Zian Wang +6

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of…

cs.GR2022211 cited

ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

Xue Bin Peng, Yunrong Guo, Lina Halper +2

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and ex…