activity
20132023
most citedPure Nash Equilibria in Concurrent Deterministic Games

48 citations · 192 across the 15 of their papers we have counts for

collaborators

16 papers

cs.GT2023★ 10 cited

Games on Graphs: From Logic and Automata to Algorithms

Nathanaël Fijalkow, C. Aiswarya, Guy Avni +22

The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared…

cs.SE2023★ 1 cited

JBMC: A Bounded Model Checking Tool for Java Bytecode

Romain Brenguier, Lucas Cordeiro, Daniel Kroening +1

JBMC is an open-source SAT- and SMT-based bounded model checking tool for verifying Java bytecode. JBMC relies on an operational model of the Java libraries, which conservatively a…

cs.LO2017★ 30 cited

The 4th Reactive Synthesis Competition (SYNTCOMP 2017): Benchmarks, Participants & Results

Swen Jacobs, Nicolas Basset, Roderick Bloem +11

We report on the fourth reactive synthesis competition (SYNTCOMP 2017). We introduce two new benchmark classes that have been added to the SYNTCOMP library, and briefly describe th…

cs.LO2016

Admissibility in Quantitative Graph Games

Romain Brenguier, Guillermo A. Pérez, Jean-François Raskin +1

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First,…

cs.LO2016★ 13 cited

The 3rd Reactive Synthesis Competition (SYNTCOMP 2016): Benchmarks, Participants & Results

Swen Jacobs, Roderick Bloem, Romain Brenguier +13

We report on the benchmarks, participants and results of the third reactive synthesis competition(SYNTCOMP 2016). The benchmark library of SYNTCOMP 2016 has been extended to benchm…

cs.GT2016

Decidability Results for Multi-objective Stochastic Games

Romain Brenguier, Vojtěch Forejt

We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts…

cs.LO2016

Optimal Assumptions for Synthesis

Romain Brenguier

Controller synthesis is the process of constructing a correct system automatically from its specification. This often requires assumptions about the behaviour of the environment. I…

cs.LO2016★ 7 cited

Compositional Algorithms for Succinct Safety Games

Romain Brenguier, Guillermo A. Pérez, Jean-François Raskin +1

We study the synthesis of circuits for succinct safety specifications given in the AIG format. We show how AIG safety specifications can be decomposed automatically into sub specif…

cs.LO2016★ 15 cited

The Second Reactive Synthesis Competition (SYNTCOMP 2015)

Swen Jacobs, Roderick Bloem, Romain Brenguier +8

We report on the design and results of the second reactive synthesis competition (SYNTCOMP 2015). We describe our extended benchmark library, with 6 completely new sets of benchmar…

cs.LO2015★ 1 cited

Non-Zero Sum Games for Reactive Synthesis

Romain Brenguier, Lorenzo Clemente, Paul Hunter +5

In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution…

cs.LO2015

Assume-Admissible Synthesis

Romain Brenguier, Jean-François Raskin, Ocan Sankur

In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems made of n components which have each their own objectives. It is based on the noti…

cs.LO2015★ 34 cited

The First Reactive Synthesis Competition (SYNTCOMP 2014)

Swen Jacobs, Roderick Bloem, Romain Brenguier +10

We introduce the reactive synthesis competition (SYNTCOMP), a long-term effort intended to stimulate and guide advances in the design and application of synthesis procedures for re…

cs.LO2015★ 48 cited

Pure Nash Equilibria in Concurrent Deterministic Games

Patricia Bouyer, Romain Brenguier, Nicolas Markey +1

We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety of preference relations. We provide a novel construction, called the suspect ga…

cs.LO2014★ 27 cited

AbsSynthe: abstract synthesis from succinct safety specifications

Romain Brenguier, Guillermo A. Pérez, Jean-François Raskin +1

In this paper, we describe a synthesis algorithm for safety specifications described as circuits. Our algorithm is based on fixpoint computations, abstraction and refinement, it us…

cs.GT2013★ 4 cited

Robust Equilibria in Concurrent Games

Romain Brenguier

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A -robust equilibrium is a strategy profile such that no coali…

cs.GT2013★ 2 cited

The Complexity of Admissibility in Omega-Regular Games

Romain Brenguier, Jean-François Raskin, Mathieu Sassolas

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwa…