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20142023
most citedBabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning

66 citations · 80 across the 10 of their papers we have counts for

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6 papers · 1 filter

cs.LG2023★ 4 cited

Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks

Maxime Chevalier-Boisvert, Bolun Dai, Mark Towers +6

We present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design para…

cs.LG2020★ 3 cited

DeepDrummer : Generating Drum Loops using Deep Learning and a Human in the Loop

Guillaume Alain, Maxime Chevalier-Boisvert, Frederic Osterrath +1

DeepDrummer is a drum loop generation tool that uses active learning to learn the preferences (or current artistic intentions) of a human user from a small number of interactions.…

cs.LG2020

Combating False Negatives in Adversarial Imitation Learning

Konrad Zolna, Chitwan Saharia, Leonard Boussioux +4

In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained…

cs.LG2020

Options of Interest: Temporal Abstraction with Interest Functions

Khimya Khetarpal, Martin Klissarov, Maxime Chevalier-Boisvert +2

Temporal abstraction refers to the ability of an agent to use behaviours of controllers which act for a limited, variable amount of time. The options framework describes such behav…

cs.LG2019★ 1 cited

Automated curriculum generation for Policy Gradients from Demonstrations

Anirudh Srinivasan, Dzmitry Bahdanau, Maxime Chevalier-Boisvert +1

In this paper, we present a technique that improves the process of training an agent (using RL) for instruction following. We develop a training curriculum that uses a nominal numb…

cs.LG2019★ 1 cited

Robo-PlaNet: Learning to Poke in a Day

Maxime Chevalier-Boisvert, Guillaume Alain, Florian Golemo +1

Recently, the Deep Planning Network (PlaNet) approach was introduced as a model-based reinforcement learning method that learns environment dynamics directly from pixel observation…