activity
20152022
most citedRetrospectives on the Embodied AI Workshop

19 citations · 82 across the 12 of their papers we have counts for

collaborators

12 papers

cs.CV2022★ 19 cited

Retrospectives on the Embodied AI Workshop

Matt Deitke, Dhruv Batra, Yonatan Bisk +36

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped i…

cs.RO2021★ 1 cited

Zero-Shot Uncertainty-Aware Deployment of Simulation Trained Policies on Real-World Robots

Krishan Rana, Vibhavari Dasagi, Jesse Haviland +3

While deep reinforcement learning (RL) agents have demonstrated incredible potential in attaining dexterous behaviours for robotics, they tend to make errors when deployed in the r…

cs.RO2021★ 11 cited

Evaluating the Impact of Semantic Segmentation and Pose Estimation on Dense Semantic SLAM

Suman Raj Bista, David Hall, Ben Talbot +3

Recent Semantic SLAM methods combine classical geometry-based estimation with deep learning-based object detection or semantic segmentation. In this paper we evaluate the quality o…

cs.RO2021★ 7 cited

Bayesian Controller Fusion: Leveraging Control Priors in Deep Reinforcement Learning for Robotics

Krishan Rana, Vibhavari Dasagi, Jesse Haviland +3

We present Bayesian Controller Fusion (BCF): a hybrid control strategy that combines the strengths of traditional hand-crafted controllers and model-free deep reinforcement learnin…

cs.RO2021★ 1 cited

Learning and Executing Re-usable Behaviour Trees from Natural Language Instruction

Gavin Suddrey, Ben Talbot, Frederic Maire

Domestic and service robots have the potential to transform industries such as health care and small-scale manufacturing, as well as the homes in which we live. However, due to the…

cs.RO2020★ 4 cited

The Robotic Vision Scene Understanding Challenge

David Hall, Ben Talbot, Suman Raj Bista +4

Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. H…