activity
20152022
most citedHyper-Parameter Sweep on AlphaZero General

8 citations · 33 across the 15 of their papers we have counts for

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10 papers · 1 filter

cs.AI2021

Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning

Hui Wang, Mike Preuss, Aske Plaat

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many r…

cs.AI2021

Transfer Learning and Curriculum Learning in Sokoban

Zhao Yang, Mike Preuss, Aske Plaat

Transfer learning can speed up training in machine learning and is regularly used in classification tasks. It reuses prior knowledge from other tasks to pre-train networks for new…

cs.AI2020

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning

Hui Wang, Mike Preuss, Michael Emmerich +1

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, suc…

cs.AI20202 cited

The Second Type of Uncertainty in Monte Carlo Tree Search

Thomas M Moerland, Joost Broekens, Aske Plaat +1

Monte Carlo Tree Search (MCTS) efficiently balances exploration and exploitation in tree search based on count-derived uncertainty. However, these local visit counts ignore a secon…

cs.AI2020

Warm-Start AlphaZero Self-Play Search Enhancements

Hui Wang, Mike Preuss, Aske Plaat

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human lev…

cs.AI2020

A New Challenge: Approaching Tetris Link with AI

Matthias Muller-Brockhausen, Mike Preuss, Aske Plaat

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still…