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20152021
most citedMastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

1.1k citations · 3.9k across the 19 of their papers we have counts for

collaborators
Showing 2017Show all

6 papers · 1 filter

cs.AI20171.1k cited

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

David Silver, Thomas Hubert, Julian Schrittwieser +10

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques,…

cs.AI2017142 cited

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

Marc Lanctot, Vinicius Zambaldi, Audrunas Gruslys +5

To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simpl…

cs.AI2017424 cited

Rainbow: Combining Improvements in Deep Reinforcement Learning

Matteo Hessel, Joseph Modayil, Hado van Hasselt +7

The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can…

cs.LG2017682 cited

StarCraft II: A New Challenge for Reinforcement Learning

Oriol Vinyals, Timo Ewalds, Sergey Bartunov +22

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for re…

cs.AI2017668 cited

Emergence of Locomotion Behaviours in Rich Environments

Nicolas Heess, Dhruva TB, Srinivasan Sriram +9

The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully…

cs.AI2017252 cited

FeUdal Networks for Hierarchical Reinforcement Learning

Alexander Sasha Vezhnevets, Simon Osindero, Tom Schaul +4

We introduce FeUdal Networks (FuNs): a novel architecture for hierarchical reinforcement learning. Our approach is inspired by the feudal reinforcement learning proposal of Dayan a…