4 papers · 1 filter
InpaintDPO: Mitigating Spatial Relationship Hallucinations in Foreground-conditioned Inpainting via Diverse Preference Optimization
Qirui Li, Yizhe Tang, Ran Yi +5
Foreground-conditioned inpainting, which aims at generating a harmonious background for a given foreground subject based on the text prompt, is an important subfield in controllabl…
SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussians
Yiwen Wang, Siyuan Chen, Ran Yi
3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering effici…
Plasticine3D: 3D Non-Rigid Editing with Text Guidance by Multi-View Embedding Optimization
Yige Chen, Teng Hu, Yizhe Tang +3
With the help of Score Distillation Sampling (SDS) and the rapid development of neural 3D representations, some methods have been proposed to perform 3D editing such as adding addi…
GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting
Bo Chen, Shoukang Hu, Qi Chen +4
We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 35 m…