5 papers · 1 filter
Situated Brushing and Linking in Virtual and Augmented Reality
Carlos Quijano-Chavez, Benjamin Lee, Nina Doerr +3
In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely bee…
Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality
Sebastian Hubenschmid, Marc Satkowski, Johannes Zagermann +9
We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneo…
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments
Tobias Rau, Tobias Isenberg, Andreas Köhn +2
Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As user…
Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
Matt Gottsacker, Mengyu Chen, David Saffo +3
Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immers…
Visual Highlighting for Situated Brushing and Linking
Nina Doerr, Benjamin Lee, Katarina Baricova +2
Brushing and linking is widely used for visual analytics in desktop environments. However, using this approach to link many data items between situated (e.g., a virtual screen with…