collaborators

6 papers

cs.HC2026

Situated Brushing and Linking in Virtual and Augmented Reality

Carlos Quijano-Chavez, Benjamin Lee, Nina Doerr +3

In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely bee…

cs.HC2026

Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality

Sebastian Hubenschmid, Marc Satkowski, Johannes Zagermann +9

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneo…

cs.DL2025

Digital Collections Explorer: An Open-Source, Multimodal Viewer for Searching Digital Collections

Ying-Hsiang Huang, Benjamin Charles Germain Lee

We present Digital Collections Explorer, a web-based, open-source exploratory search platform that leverages CLIP (Contrastive Language-Image Pre-training) for enhanced visual disc…

cs.GR2025

A Design Space for Visualization Transitions of 3D Spatial Data in Hybrid AR-Desktop Environments

Yucheng Lu, Tobias Rau, Benjamin Lee +4

We present a design space for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality (AR)-desktop context. Such hybrid interfaces combine both…

cs.HC2025

Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments

Tobias Rau, Tobias Isenberg, Andreas Köhn +2

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As user…

cs.HC2025

Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations

Matt Gottsacker, Mengyu Chen, David Saffo +3

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immers…