6 papers
PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis
Zhilin Guo, Jing Yang, Kyle Fogarty +9
Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based work…
Self-Supervised Implicit Attention Priors for Point Cloud Reconstruction
Kyle Fogarty, Chenyue Cai, Jing Yang +2
Recovering high-quality surfaces from irregular point cloud is ill-posed unless strong geometric priors are available. We introduce an implicit self-prior approach that distills a…
Twist and Compute: The Cost of Pose in 3D Generative Diffusion
Kyle Fogarty, Jack Foster, Boqiao Zhang +2
Despite their impressive results, large-scale image-to-3D generative models remain opaque in their inductive biases. We identify a significant limitation in image-conditioned 3D ge…
DynaPose4D: High-Quality 4D Dynamic Content Generation via Pose Alignment Loss
Jing Yang, Yufeng Yang
Recent advancements in 2D and 3D generative models have expanded the capabilities of computer vision. However, generating high-quality 4D dynamic content from a single static image…
Best Foot Forward: Robust Foot Reconstruction in-the-wild
Kyle Fogarty, Jing Yang, Chayan Kumar Patodi +5
Accurate 3D foot reconstruction is crucial for personalized orthotics, digital healthcare, and virtual fittings. However, existing methods struggle with incomplete scans and anatom…
CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layouts
Chong Su, Yingbin Fu, Zheyuan Hu +6
We introduce CHOrD, a novel framework for scalable synthesis of 3D indoor scenes, designed to create house-scale, collision-free, and hierarchically structured indoor digital twins…