activity
20122024
most citedAnimating Human Athletics

627 citations · 1.8k across the 17 of their papers we have counts for

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Showing cs.GRShow all

11 papers · 1 filter

cs.GR2024

Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations

Arjun S. Lakshmipathy, Jessica K. Hodgins, Nancy S. Pollard

Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a s…

cs.GR2023★ 1 cited

Simulation and Retargeting of Complex Multi-Character Interactions

Yunbo Zhang, Deepak Gopinath, Yuting Ye +3

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control p…

cs.GR2023★ 13 cited

Animating Fracture

James F. O'Brien, Jessica K. Hodgins

We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, s…

cs.GR2023★ 43 cited

Combining Active and Passive Simulations for Secondary Motion

James F. O'Brien, Victor B. Zordan, Jessica K. Hodgins

Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion…

cs.GR2023★ 158 cited

Animating Explosions

Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins

In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through…

cs.GR2023★ 183 cited

Automatic Joint Parameter Estimation from Magnetic Motion Capture Data

James F. O'Brien, Robert E. Bodenheimer, Gabriel J. Brostow +1

This paper describes a technique for using magnetic motion capture data to determine the joint parameters of an articulated hierarchy. This technique makes it possible to determine…

cs.GR2023★ 327 cited

Graphical Modeling and Animation of Brittle Fracture

James F. O'Brien, Jessica K. Hodgins

In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing the…

cs.GR2023★ 115 cited

Animating Sand, Mud, and Snow

Robert W. Sumner, James F. O'Brien, Jessica K. Hodgins

Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes r…

cs.GR2023★ 162 cited

Perception of Human Motion with Different Geometric Models

Jessica K. Hodgins, James F. O'Brien, Jack Tumblin

Human figures have been animated using a variety of geometric models including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. Thi…

cs.GR2023★ 627 cited

Animating Human Athletics

Jessica K. Hodgins, Wayne L. Wooten, David C. Brogan +1

This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using c…

cs.GR2023★ 154 cited

Dynamic Simulation of Splashing Fluids

James F. O'Brien, Jessica K. Hodgins

In this paper we describe a method for modeling the dynamic behavior of splashing fluids. The model simulates the behavior of a fluid when objects impact or float on its surface. T…