380 citations · 685 across the 7 of their papers we have counts for
7 papers
Pwning Level Bosses in MATLAB: Student Reactions to a Game-Inspired Computational Physics Course
Ian D. Beatty, Lauren A. Harris
We investigated student reactions to two computational physics courses incorporating several videogame-like aspects. These included use of gaming terminology such as "levels," "wea…
Gaming the System: Video Games as a Theoretical Framework for Instructional Design
Ian D. Beatty
In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of…
Measuring and modeling physics students' conceptual knowledge structures through term association times
Ian D. Beatty, William J. Gerace, Robert J. Dufresne
Traditional problem-based exams are not efficient instruments for assessing the "structure" of physics students' conceptual knowledge or for providing diagnostically detailed feedb…
Probing physics students' conceptual knowledge structures through term association
Ian D. Beatty, William J. Gerace
Traditional tests are not effective tools for diagnosing the content and structure of students' knowledge of physics. As a possible alternative, a set of term-association tasks (th…
Teaching vs. learning: Changing perspectives on problem solving in physics instruction
William J. Gerace, Ian D. Beatty
Problem solving is central to physics instruction. Results from Physics Education Research (PER), however, demonstrate that traditional ways of teaching with problem solving are in…
Transforming student learning with classroom communication systems
Ian D. Beatty
Since 1993, the University of Massachusetts Physics Education Research Group (UMPERG) has developed curriculum and pedagogic techniques for use with classroom communication systems…