activity
20122021
most citedOnline scheduling of jobs with favorite machines

8 citations · 40 across the 17 of their papers we have counts for

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Showing cs.GTShow all

13 papers · 1 filter

cs.GT2020

Two-way Greedy: Algorithms for Imperfect Rationality

Diodato Ferraioli, Paolo Penna, Carmine Ventre

The realization that selfish interests need to be accounted for in the design of algorithms has produced many contributions in computer science under the umbrella of algorithmic me…

cs.GT2018

On the approximation guarantee of obviously strategyproof mechanisms

Diodato Ferraioli, Adrian Meier, Paolo Penna +1

Catering to the incentives of people with limited rationality is a challenging research direction that requires novel paradigms to design mechanisms and approximation algorithms. O…

cs.GT2017★ 4 cited

No truthful mechanism can be better than approximate for two natural problems

Stefano Leucci, Akaki Mamageishvili, Paolo Penna

This work gives the first natural non-utilitarian problems for which the trivial approximation via VCG mechanisms is the best possible. That is, no truthful mechanism can be be…

cs.GT2017★ 3 cited

Selfish Jobs with Favorite Machines: Price of Anarchy vs Strong Price of Anarchy

Cong Chen, Paolo Penna, Yinfeng Xu

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user cho…

cs.GT2017★ 8 cited

Truthful Mechanisms for Delivery with Mobile Agents

Andreas Bärtschi, Daniel Graf, Paolo Penna

We study the game-theoretic task of selecting mobile agents to deliver multiple items on a network. An instance is given by messages (physical objects) which have to be transpo…

cs.GT2016

Sequential Solutions in Machine Scheduling Games

Cong Chen, Paul Giessler, Akaki Mamageishvili +2

We consider the classical machine scheduling, where jobs need to be scheduled on machines, and where job scheduled on machine contributes to…

cs.GT2016

Independent Lazy Better-Response Dynamics on Network Games

Paolo Penna, Laurent Viennot

We study an independent best-response dynamics on network games in which the nodes (players) decide to revise their strategies independently with some probability. We provide sever…

cs.GT2015

The price of anarchy and stability in general noisy best-response dynamics

Paolo Penna

Logit-response dynamics (Alos-Ferrer and Netzer, Games and Economic Behavior 2010) are a rich and natural class of noisy best-response dynamics. In this work we revise the price of…

cs.GT2015

Tighter Bounds on the Inefficiency Ratio of Stable Equilibria in Load Balancing Games

Akaki Mamageishvili, Paolo Penna

In this paper we study the inefficiency ratio of stable equilibria in load balancing games introduced by Asadpour and Saberi [3]. We prove tighter lower and upper bounds of 7/6 and…

cs.GT2015

Bribeproof mechanisms for two-values domains

Matúš Mihalák, Paolo Penna, Peter Widmayer

Schummer (Journal of Economic Theory 2000) introduced the concept of bribeproof mechanism which, in a context where monetary transfer between agents is possible, requires that mani…

cs.GT2012★ 1 cited

Convergence to Equilibrium of Logit Dynamics for Strategic Games

Vincenzo Auletta, Diodato Ferraioli, Francesco Pasquale +2

We present the first general bounds on the mixing time of the Markov chain associated to the logit dynamics for wide classes of strategic games. The logit dynamics with inverse noi…

cs.GT2012

Imperfect best-response mechanisms

Diodato Ferraioli, Paolo Penna

Best-response mechanisms (Nisan, Schapira, Valiant, Zohar, 2011) provide a unifying framework for studying various distributed protocols in which the participants are instructed to…

cs.GT2012

Logit Dynamics with Concurrent Updates for Local-Interaction Games

Vincenzo Auletta, Diodato Ferraioli, Francesco Pasquale +2

Logit choice dynamics are a family of randomized best response dynamics based on the logit choice function [McFadden, 1974], used for modeling players with limited rationality and…