collaborators

6 papers

cs.CV2026

TTT3R: 3D Reconstruction as Test-Time Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly…

cs.CV2026

ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives

Bartłomiej Baranowski, Stefano Esposito, Patricia Gschoßmann +2

3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of p…

cs.CV2025

Easi3R: Estimating Disentangled Motion from DUSt3R Without Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Recent advances in DUSt3R have enabled robust estimation of dense point clouds and camera parameters of static scenes, leveraging Transformer network architectures and direct super…

cs.CV2025

GenFusion: Closing the Loop between Reconstruction and Generation via Videos

Sibo Wu, Congrong Xu, Binbin Huang +2

Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap ca…

cs.CV2025

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

Stefano Esposito, Anpei Chen, Christian Reiser +7

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…

cs.CV2025

sshELF: Single-Shot Hierarchical Extrapolation of Latent Features for 3D Reconstruction from Sparse-Views

Eyvaz Najafli, Marius Kästingschäfer, Sebastian Bernhard +2

Reconstructing unbounded outdoor scenes from sparse outward-facing views poses significant challenges due to minimal view overlap. Previous methods often lack cross-scene understan…