4 papers
Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design
Daijin Yang, Erica Kleinman, Casper Harteveld
Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning out…
"Not Human, Funnier": How Machine Identity Shapes Humor Perception in Online AI Stand-up Comedy
Xuehan Huang, Canwen Wang, Yifei Hao +2
Chatbots are increasingly applied to domains previously reserved for human actors. One such domain is comedy, whereby both the general public working with ChatGPT and research-base…
Automated Item Neutralization for Non-Cognitive Scales: A Large Language Model Approach to Reducing Social-Desirability Bias
Sirui Wu, Daijin Yang
This study evaluates item neutralization assisted by the large language model (LLM) to reduce social desirability bias in personality assessment. GPT-o3 was used to rewrite the Int…
GPT for Games: An Updated Scoping Review (2020-2024)
Daijin Yang, Erica Kleinman, Casper Harteveld
Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and…