activity
20092026
most citedLearning to Correlate in Multi-Player General-Sum Sequential Games

20 citations · 145 across the 58 of their papers we have counts for

collaborators

72 papers

cs.GT2026

Efficient representations for team and imperfect-recall equilibrium computation

Luca Carminati, Brian Hu Zhang, Federico Cacciamani +4

Equilibrium finding in two-player zero-sum games with perfect recall is a well-studied topic that has led to many breakthroughs in computational game theory. This paper aims to gen…

stat.ML2024

Sliding-Window Thompson Sampling for Non-Stationary Settings

Marco Fiandri, Alberto Maria Metelli, Francesco Trovò

Non-stationary multi-armed bandits (NS-MABs) model sequential decision-making problems in which the expected rewards of a set of actions, a.k.a.~arms, evolve over time. In this pap…

cs.GT2023

Hidden-Role Games: Equilibrium Concepts and Computation

Luca Carminati, Brian Hu Zhang, Gabriele Farina +2

In this paper, we study the class of games known as hidden-role games in which players are assigned privately to teams and are faced with the challenge of recognizing and cooperati…

cs.GT2023

Online Information Acquisition: Hiring Multiple Agents

Federico Cacciamani, Matteo Castiglioni, Nicola Gatti

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the informat…

cs.GT2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

Brian Hu Zhang, Gabriele Farina, Ioannis Anagnostides +7

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, in…

cs.LG2023

A Best-of-Both-Worlds Algorithm for Constrained MDPs with Long-Term Constraints

Jacopo Germano, Francesco Emanuele Stradi, Gianmarco Genalti +3

We study online learning in episodic constrained Markov decision processes (CMDPs), where the learner aims at collecting as much reward as possible over the episodes, while satisfy…