activity
20132025
most citedMastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

1.1k citations · 1.6k across the 12 of their papers we have counts for

collaborators
Showing cs.LGShow all

5 papers · 1 filter

cs.LG2020

Negotiating Team Formation Using Deep Reinforcement Learning

Yoram Bachrach, Richard Everett, Edward Hughes +6

When autonomous agents interact in the same environment, they must often cooperate to achieve their goals. One way for agents to cooperate effectively is to form a team, make a bin…

cs.LG2019

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2019

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.LG2019

The Hanabi Challenge: A New Frontier for AI Research

Nolan Bard, Jakob N. Foerster, Sarath Chandar +12

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made…

cs.LG2018

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

Sriram Srinivasan, Marc Lanctot, Vinicius Zambaldi +4

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algo…