activity
20122026
most citedDueling Network Architectures for Deep Reinforcement Learning

1.8k citations · 4.5k across the 55 of their papers we have counts for

collaborators

61 papers

cs.GT2026

Nash without Numbers: A Social Choice Approach to Mixed Equilibria in Context-Ordinal Games

Ian Gemp, Crystal Qian, Marc Lanctot +1

Nash equilibrium serves as a fundamental mathematical tool in economics and game theory. However, it classically assumes knowledge of player utilities, whereas economics generally…

stat.ML2026

An Efficient Algorithm for Thresholding Monte Carlo Tree Search

Shoma Nameki, Atsuyoshi Nakamura, Junpei Komiyama +1

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree and a threshold , a player must answer whether the root node value of $\mathc…

cs.GT2025

Deviation Ratings: A General, Clone-Invariant Rating Method

Luke Marris, Siqi Liu, Ian Gemp +2

Many real-world multi-agent or multi-task evaluation scenarios can be naturally modelled as normal-form games due to inherent strategic (adversarial, cooperative, and mixed motive)…

cs.GT2025

Re-evaluating Open-ended Evaluation of Large Language Models

Siqi Liu, Ian Gemp, Luke Marris +3

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Op…

cs.AI2024★ 2 cited

Mastering Board Games by External and Internal Planning with Language Models

John Schultz, Jakub Adamek, Matej Jusup +13

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex a…

cs.MA2024

Soft Condorcet Optimization for Ranking of General Agents

Marc Lanctot, Kate Larson, Michael Kaisers +7

Driving progress of AI models and agents requires comparing their performance on standardized benchmarks; for general agents, individual performances must be aggregated across a po…