2 papers
cs.GR2026
ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
Jinyan Yuan, Bangbang Yang, Keke Wang +6
Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient…
cs.CV2026
Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction
Jiaxin Huang, Yuanbo Yang, Bangbang Yang +3
We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reco…