5 papers
ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration
Fengyuan Yang, Luying Huang, Jiazhi Guan +8
Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a criti…
InstructHumans: Editing Animated 3D Human Textures with Instructions
Jiayin Zhu, Linlin Yang, Angela Yao
We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distill…
Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation
Zhuoran Zhao, Linlin Yang, Pengzhan Sun +2
Recent synthetic 3D human datasets for the face, body, and hands have pushed the limits on photorealism. Face recognition and body pose estimation have achieved state-of-the-art pe…
Online Test-time Adaptation for 3D Human Pose Estimation: A Practical Perspective with Estimated 2D Poses
Qiuxia Lin, Kerui Gu, Linlin Yang +1
Online test-time adaptation for 3D human pose estimation is used for video streams that differ from training data. Ground truth 2D poses are used for adaptation, but only estimated…
Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recovery
Fengyuan Yang, Kerui Gu, Ha Linh Nguyen +2
Accurate camera motion estimation is essential for recovering global human motion in world coordinates from RGB video inputs. SLAM is widely used for estimating camera trajectory a…