activity
20242026
collaborators

6 papers

cs.CV2026

UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video

Tanuj Sur, Shashank Tripathi, Nikos Athanasiou +4

We introduce UniCon3R, a unified feed-forward framework for online human-scene 4D reconstruction from monocular video. Current feed-forward human-scene reconstruction methods suffe…

cs.CV2025

Leveraging RGB Images for Pre-Training of Event-Based Hand Pose Estimation

Ruicong Liu, Takehiko Ohkawa, Tze Ho Elden Tse +3

This paper presents RPEP, the first pre-training method for event-based 3D hand pose estimation using labeled RGB images and unpaired, unlabeled event data. Event data offer signif…

cs.CV2025

Improving Human Motion Plausibility with Body Momentum

Ha Linh Nguyen, Tze Ho Elden Tse, Angela Yao

Many studies decompose human motion into local motion in a frame attached to the root joint and global motion of the root joint in the world frame, treating them separately. Howeve…

cs.CV2025

TIGeR: Text-Instructed Generation and Refinement for Template-Free Hand-Object Interaction

Yiyao Huang, Zhedong Zheng, Yu Ziwei +3

Pre-defined 3D object templates are widely used in 3D reconstruction of hand-object interactions. However, they often require substantial manual efforts to capture or source, and i…

cs.CV2025

A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds

Jizong Peng, Tze Ho Elden Tse, Kai Xu +2

3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initia…

cs.CV2024

DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction

Kai Xu, Tze Ho Elden Tse, Jizong Peng +1

We propose a novel framework for scene decomposition and static background reconstruction from everyday videos. By integrating the trained motion masks and modeling the static scen…