41 papers
SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
Kunyi Li, Michael Niemeyer, Sen Wang +3
Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global recons…
Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splatting
Sen Wang, Kunyi Li, Siyun Liang +4
Recently, distilling open-vocabulary language features from 2D images into 3D Gaussians has attracted significant attention. Although existing methods achieve impressive language-b…
Adversarial Wear and Tear: Exploiting Natural Damage for Generating Physical-World Adversarial Examples
Samra Irshad, Seungkyu Lee, Nassir Navab +2
The presence of adversarial examples in the physical world poses significant challenges to the deployment of Deep Neural Networks in safety-critical applications such as autonomous…
PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation
Mert Kiray, Paul Uhlenbruck, Nassir Navab +1
Visual effects (VFX) are key to immersion in modern films, games, and AR/VR. Creating 3D effects requires specialized expertise and training in 3D animation software and can be tim…
Visual Autoregressive Modelling for Monocular Depth Estimation
Amir El-Ghoussani, André Kaup, Nassir Navab +2
We propose a monocular depth estimation method based on visual autoregressive (VAR) priors, offering an alternative to diffusion-based approaches. Our method adapts a large-scale t…
UnReflectAnything: RGB-Only Highlight Removal by Rendering Synthetic Specular Supervision
Alberto Rota, Mert Kiray, Mert Asim Karaoglu +4
Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework th…