activity
20102026
most citedDeep Generative Image Models using a Laplacian Pyramid of Adversarial Networks

1.7k citations · 2.1k across the 33 of their papers we have counts for

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12 papers · 1 filter

cs.AI20213 cited

NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment

Julia Kiseleva, Ziming Li, Mohammad Aliannejadi +12

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new t…

cs.AI20205 cited

CURI: A Benchmark for Productive Concept Learning Under Uncertainty

Ramakrishna Vedantam, Arthur Szlam, Maximilian Nickel +2

Humans can learn and reason under substantial uncertainty in a space of infinitely many concepts, including structured relational concepts ("a scene with objects that have the same…

cs.AI20208 cited

Deploying Lifelong Open-Domain Dialogue Learning

Kurt Shuster, Jack Urbanek, Emily Dinan +2

Much of NLP research has focused on crowdsourced static datasets and the supervised learning paradigm of training once and then evaluating test performance. As argued in de Vries e…

cs.AI2020

Empirically Verifying Hypotheses Using Reinforcement Learning

Kenneth Marino, Rob Fergus, Arthur Szlam +1

This paper formulates hypothesis verification as an RL problem. Specifically, we aim to build an agent that, given a hypothesis about the dynamics of the world, can take actions to…

cs.AI20208 cited

I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents

Shrimai Prabhumoye, Margaret Li, Jack Urbanek +4

Dialogue research tends to distinguish between chit-chat and goal-oriented tasks. While the former is arguably more naturalistic and has a wider use of language, the latter has cle…

cs.AI20193 cited

Generating Interactive Worlds with Text

Angela Fan, Jack Urbanek, Pratik Ringshia +8

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common…