3 papers
cs.CV2026
LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction
Sheng-Hsiang Hung, Ting-Yu Yen, Wei-Fang Sun +3
3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounde…
cs.RO2025
MLP-SLAM: Multilayer Perceptron-Based Simultaneous Localization and Mapping
Taozhe Li, Wei Sun
The Visual Simultaneous Localization and Mapping (V-SLAM) system has seen significant development in recent years, demonstrating high precision in environments with limited dynamic…
cs.RO2025
A Visual-Inertial Motion Prior SLAM for Dynamic Environments
Weilong Sun, Yumin Zhang, Boren Wei
The Visual-Inertial Simultaneous Localization and Mapping (VI-SLAM) algorithms which are mostly based on static assumption are widely used in fields such as robotics, UAVs, VR, and…