7 papers
How to Spin an Object: First, Get the Shape Right
Rishabh Kabra, Drew A. Hudson, Sjoerd van Steenkiste +2
Image-to-3D models increasingly rely on hierarchical generation to disentangle geometry and texture. However, the design choices underlying these two-stage models--particularly the…
ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion
Remy Sabathier, David Novotny, Niloy J. Mitra +1
Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long…
Beyond the Visible: Disocclusion-Aware Editing via Proxy Dynamic Graphs
Anran Qi, Changjian Li, Adrien Bousseau +1
We address image-to-video generation with explicit user control over the final frame's disoccluded regions. Current image-to-video pipelines produce plausible motion but struggle t…
From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries
Joy Hsu, Emily Jin, Jiajun Wu +1
Real-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and…
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Niloy J. Mitra
Animation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh s…
FlairGPT: Repurposing LLMs for Interior Designs
Gabrielle Littlefair, Niladri Shekhar Dutt, Niloy J. Mitra
Interior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design…