FlairGPT: Repurposing LLMs for Interior Designs
arXiv:2501.04648 · doi:10.1111/cgf.70036
Abstract
Interior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design brief. This task is particularly challenging, as a successful design must not only incorporate all the necessary objects in a cohesive style, but also ensure they are arranged in a way that maximizes accessibility, while adhering to a variety of affordability and usage considerations. Data-driven solutions have been proposed, but these are typically room- or domain-specific and lack explainability in their design design considerations used in producing the final layout. In this paper, we investigate if large language models (LLMs) can be directly utilized for interior design. While we find that LLMs are not yet capable of generating complete layouts, they can be effectively leveraged in a structured manner, inspired by the workflow of interior designers. By systematically probing LLMs, we can reliably generate a list of objects along with relevant constraints that guide their placement. We translate this information into a design layout graph, which is then solved using an off-the-shelf constrained optimization setup to generate the final layouts. We benchmark our algorithm in various design configurations against existing LLM-based methods and human designs, and evaluate the results using a variety of quantitative and qualitative metrics along with user studies. In summary, we demonstrate that LLMs, when used in a structured manner, can effectively generate diverse high-quality layouts, making them a viable solution for creating large-scale virtual scenes. Project webpage at https://flairgpt.github.io/
EUROGRAPHICS 2025
References in corpus (8)
- LayoutGPT: Compositional Visual Planning and Generation with Large Language Models
- Fast and Scalable Position-Based Layout Synthesis
- LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data
- 3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics
- DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis
- Holodeck: Language Guided Generation of 3D Embodied AI Environments
- Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies
- SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry