10 papers
Device-Conditioned Neural Architecture Search for Efficient Robotic Manipulation
Yiming Wu, Huan Wang, Zhenghao Chen +2
The growing complexity of visuomotor policies poses significant challenges for deployment with heterogeneous robotic hardware constraints. However, most existing model-efficient ap…
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
Xinhui Liu, Can Wang, Lei Liu +4
Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, p…
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
Lei Liu, Can Wang, Zhenghao Chen +1
Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instruc…
Versatile Video Representation via Feed-Forward 2D Gaussian Splatting Tokenization
Zhenghao Chen, Zicong Chen, Lei Liu +2
Recent video representation methods that rely on fixed-grid, patch-wise tokenization often exhibit limited versatility.Spatially, uniformly allocating a fixed number of tokens ofte…
3D Gaussian Splatting Data Compression with Mixture of Priors
Lei Liu, Zhenghao Chen, Dong Xu
3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inade…
Individual Content and Motion Dynamics Preserved Pruning for Video Diffusion Models
Yiming Wu, Zhenghao Chen, Huan Wang +1
The high computational cost and slow inference time are major obstacles to deploying Video Diffusion Models (VDMs). To overcome this, we introduce a new Video Diffusion Model Compr…